
The player text is at dark blue and in the lower half of the screen, the NPC text is light blue and in the upper half of the screen, but color and position can be altered in the script. – the player can attack the NPC prior to the conversation, when he is offered the choice in between and after the conversation when the NPC walks away (the script then uses RUNFPI=). – at the end the NPC goes along waypoints to a door and vanishes – the player gets a choice somewhere to keep talking, go his way, or fight – player and NPC lines differ through colour and position – the player can speed up the conversation in pressing – it is self-running until the player has at one point to decide how to answer (=which key to press) – during the conversation the player cannot move. – when the player gets into range of the NPC, the conversation starts

Your friendly crazy Australian Austrian developers.This script is set up for a conversation between the player and an NPC and works as follows: Most of the time they LOVE that a creative mind is actually asking them for advise. Many will provide their advise for free or for a very reasonable fee.

By the way, their piece on surviving a Zombie Apocalypse is both funny and useful. If you speak German (or don`t hesitate to use Google translate), check out this survival website. Don`t rely on some Google research or a weird prepper blog, go and find a credible source. If you plan to develop a survival game, get your facts straight.And if your game is great, it becomes even better. Even if the rest sucks or the game doesn`t become what you have envisioned (which happened to us, too, several times), you still have a redeeming factor there.

In a nutshell, it makes your game credible.
